Xenoblade Chronicles 3 Review – The pinnacle of Monolith

Xenoblade Chronicles 3 Review – The pinnacle of Monolith

Just a few weeks ago, on these same pages, we anticipated how much we enjoyed the first few hours in the company of Xenoblade Chronicles 3, with a mixture of a pleasant familiar flavor and the news that it was legitimate to expect from a narratively fundamental chapter for the universe. created by Monolith Software.

Today, a couple of days from the launch date, it seems eons have passed since that date, given all the road made in tens and tens of hours on Aionios: Noah and his companions have become almost friends, as often happens with adventures like this. epic and so well written, and before we say goodbye to them, we are ready to tell you about the wonderful adventures we lived together.

Welcome to our Xenoblade Chronicles 3 review for Nintendo Switch.

An endless cycle
Knives and Agnus are two nations that have always fought, in a world that has made war its daily life and where no one knows the meaning of words like “peace”, motherhood “,” love “, and” old age “.

This is because soldiers are artificially created, with a life cycle of only ten years and with the sole purpose of fighting until the last of their days, at the end of which their vital essence reunites with all the others in the flow. of souls, raw material for the creation of other soldiers who will take their place on one of the infinite battlefields.

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Intensive breeding of meat for slaughter instigated hate from the first day and put the destruction of the other before one’s survival, in the name of a mostly absent queen and a homeland that, in fact, no one really lives, too busy to train and then go to die in a meaningless skirmish.

An aberrant world, in which the very beauty of nature fades with every mortar shot, with every green lawn transformed into a battlefield on which lifeless bodies are left to rot, in the vain expectation of a legacy.

In this context, three soldiers of Knives move, Noah, Lanz, and Yunie, and three of Agnus, Miyo, Taion, and Sena, ready to put an end to each other’s lives before a mysterious soldier brings them the flame as Prometheus did with humanity.

The seed of doubt, which slowly germinates in the hearts of the six protagonists, then flourish in the absolute certainty that the real enemy is not represented by the other faction, which is in reality only one more victim, but by mysterious puppeteers who keep the ranks from the shadows, laughing and hiding behind the scenes.

And then that cycle in which ours have always lived, in which each of them bore the mark with their expiration date, like beef in jelly, becomes a chain to be destroyed, a yoke to which none of them want to submit anymore. , but it will not be easy to eradicate from the minds and hearts of so many oppressed like them.

Fortunately, they will not be alone on their long journey, and the relationships they develop during it will help them fight as one, to free the rest of the population from the terrible those of the previous titles but still manage to be enjoyable even for those who approached the franchise only starting from this episode, it is in the characterization of the six main characters that Monolith reaches its peak in almost twenty-three years of career.

Each of the six aforementioned soldiers stands out for their vision of the world, their flaws and the way they approach others, and the extraordinary and shocking discoveries they will make during the journey, drawing more than a smile and even a tear from the players. more sensitive.

Also complicit in the length of the journey and the many moments of psychological introspection that Takahashi grants to the group, it will be impossible to get to the credits without feeling a strong empathy for the cast of characters, and even more not to miss them once the console is turned off.

The bonds that are created between soldiers who were originally called to kill each other, the slow discovery of feelings and values ​​that the cruelty of the status quo in which they live has deprived them, the daily struggle between what they thought they knew and what they are really, they result in a group never so human, albeit in its heterogeneity, and in dialogues and relationships that manage to keep the player’s attention high even in the central part of the adventure, when the main plot slows down and seems to quiet down, before the final crackling.

In the face of perhaps less characterized enemies, with some deviations in the real anime specks, the six heroes that we will be called to lead will remain etched in the memory of all those who will take care not to skip the dialogues and to pay attention also to the not said in every cutscene.

Everything improved
Starting from the solid base represented by the two episodes previously published on Switch (three, if we count Torna – The Golden Country which was almost a game in itself for the amount of content), the Monolith Soft team was able to allow themselves the luxury of working up to, adding and improving instead of upsetting the good that was already there.

For this reason, longtime fans of the franchise will immediately feel at home, and newbies can get lost in a boundless universe and test themselves with one of the best fighting systems we’ve come across in recent years.

 

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