Review of The Legend of Zelda: Skyward Sword HD. Now you can play

Review of The Legend of Zelda: Skyward Sword HD. Now you can play

 

The Legend of Zelda: Skyward Sword is considered not the best game in the series. After the acclaimed Twilight Princess , she no longer seemed so exciting, and even more advanced gesture control (required Wii Motion Plus) was rather annoying. The game did not add points and controversial decisions with too frequent search for items and backtracking. Skyward Sword already looked outdated at the time of release, and the franchise clearly needed a change. Subsequently, as we know, the delightful Breath of the Wild came out , and its predecessor remained with the stigma of the unsuccessful Zelda. After 10 years since the original release, a remaster has arrived on the Nintendo Switch, but should the game be given a second chance?

Link, this time don’t let it slip.
One of the features of the original Skyward Sword is gesture control. However, in fairness, it is worth noting that motion control has previously been implemented in Twilight Princess, which was released not only on the GameCube, but also on the Wii. Because of this, the whole game even had to be mirrored so that the left-handed Link held the sword in his right hand, like most players hold the Wii Remote. However, unlike its predecessor, Skyward Sword is initially sharpened for gesture control and uses it to the fullest.Link can swing his sword in completely different directions. Not only battles with enemies are built on this, but also some puzzles. Surprisingly, such tasks organically fit into the gameplay and are performed intuitively. You can immediately see where you need to strike at an angle, and where – straight.

If you wish (or if you have Switch Light), you can get by with the usual “push-button” controls. The right stick in this mode is responsible for sword strikes, and the camera has to be rotated while holding the L key. You quickly get used to this, but it’s hard to call such a control scheme convenient. Perhaps it would be more logical to do the opposite: attack while holding down the key (just like in Gothic ), and turn the camera the rest of the time. Moreover, you have to constantly run and explore the nooks and crannies here. However, this is also not a panacea, because with this layout, catching butterflies with a net will be a real torment.

Nevertheless, button control is a big improvement over the original, in which there was simply no free camera. Recall that on the Wii, a bunch of the Wii Remote and the “nunchaku” was used for control, where there was only one stick and it was used to move the character.

With button controls, the Skyward Sword doesn’t get any worse (rather the opposite), but some interesting experiences can be skipped if you like motion control in general. Not only battles are tied to gestures, but also other actions like throwing bombs or shooting from a slingshot. In some cases, for example, when shooting, the gyroscopes in the console itself are involved: they really help to aim, but it’s unlikely to get used to controlling the camera in this way.

Not a remake
Nintendo didn’t stop at just redesigning controls. There are plenty of other improvements, or bug fixes if you like, in the remaster. So, the original game was once criticized for very intrusive tips. This issue has been fixed in the remaster. And in general, the game has been modernized: there are autosaves, the ability to skip dialogues and skip cutscenes.

One of the new features is the ability to use an Amiibo figure (purchased separately) to quickly travel to and from the sky from anywhere. In fact, you can safely do without it. The fast travel points are quite generously spaced, so there are no problems. But it should be noted that sometimes during the passage the desire to quickly rush back and forth was still there.

 

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