Freud’s Bones | Review – Freud’s Inner Voice
It was late 2020 when the Kickstarter platform unexpectedly welcomed an all-Italian project born from the idea of the developer Fortuna Imperatore, aka Axel Fox , named Freud’s Bones . A videogame that – as the name suggests – pays homage to the famous father of psychoanalysis through an experience that proved to be extremely pleasant and full of surprises , despite its short duration.
We are talking about a narrative adventure that does not set itself limits in dealing with issues with a certain depth, but that manages – and we want to reiterate this from these first lines of review – to prove itself accessible even towards all those who have treated at most the theories of the scholar at school. In this respect, in fact, it remains incredible how the young developer has managed in every mechanic implemented to reach out to the novices, maintaining a sophisticated language and in many ways cryptic, which gives the work as a whole a strong personality.
From the very first ideas and drafts related to Freud’s Bones , the contours of a project as ambitious as it is unique in its kind have been defined , and the full support received from gamers over the months has translated into a winning Kickstarter campaign that could not fail to raise the level. bar of expectations.
But how does the first videogame linked to the thoughts – and disturbances – of Sigmund Freud behave?
The story that revolves around the events we live in Freud’s Bones projects us into the office of the well-known psychoanalyst , as his fundamental inner voice to give support during the increasingly frequent moments of crisis.
In reality, our intervention during various situations of daily life will tip Sigmund’s emotional balance towards a didactic and strictly technical approach, or a more intuitive one that often leads to impulsiveness, with some small and interesting narrative implications.
Obviously there is no right or wrong answer , and with the task of helping the various patients who break into our office during the sessions – while we try in parallel to delve deeply into Freud’s thoughts and anxieties – the time actually spent on mouse and keyboard seems to distance itself from the perceived one, with the latter being much more dilated.
A consideration that is the fruit first of all of an excellent level in terms of player involvement , enhanced by numerous elements on the screen on which to pause for readings – albeit brief – rich in references, academic and otherwise, to the texts of Freud himself (mostly curious we recommend starting from this book available on Amazon ), as well as to various literary and philosophical works on which he really relied for his studies on the psyche.
All this, without overshadowing a successful representation of the Viennese society of the period , with which the father of psychoanalysis was not always confronted with peaceful tones and attitudes; situations that subtly underline the developer’s ability to bring out – dialogue after dialogue – the ramified and intricate personality of the protagonist.
We reached the credits of Freud’s Bones in about four full hours , taking the time to interact with various elements of the doctor’s office, such as the more classic point and click, or for the actual analysis of patients and their varied symptoms. .
Situations alternating with moments of crisis and instability of the protagonist who, on the other hand, forced us to make some decisions in a much shorter time frame. A longevity, considering the intensity and quality of what is proposed on screen, satisfactory, even if it must be admitted that the final stages of the adventure have made us turn up our noses a little.
Specifically, it is an emotionally impacting crescendo , which does not pose problems in showing manifestations related to the most deviant visions of the human psyche, but which passes on the screen a little too quickly.
The feeling with Freud’s Bones is precisely that of a well thought-out and in some ways unexpected ending, but whose ideas fail to mature as success for everything that is shown for the first two thirds of the story, especially considering some prominent characters who they are only introduced close to the epilogue and for which we would have hoped for a greater presence.