F1 22 Review – From Formula 1 to Supercars

F1 22 Review – From Formula 1 to Supercars

 

Finally, we’ve got our hands on the final version and can tell you every detail of F1 2022 in our review. A few weeks ago, we focused our attention on F1 Life , the first novelty introduced with the new chapter: it is a new social hub that allows us to show trophies and supercars in a personalized space. We will be able to create our virtual avatar, buying the clothes that we like best.

This, however, is not the only novelty and the only mode present in this new title from Codemasters. In fact, we also have the F1 Sprint races, the Miami GP , but also the more classic Career mode, My Team and Time Trials . There is also full multiplayer, support for VR with Oculus Rift or HTC Vive on PC, aesthetically revised vehicles, new sporting regulations and new aerodynamics.

Then comes the possibility of driving Supercars like Ferrari, Mercedes and Aston Martin. The developers also promise updated physics and improvements of sorts, but will they be able to meet our expectations? It’s time to finally get on track, to challenge the best drivers and tell you everything we can about the new F1 2022 in our review.

Do we really have different physics in F1 2022?
This year, Formula 1 is renewed , proposing different cars not only from an aesthetic point of view, but also from an aerodynamic one . There are also new race regulations that generate a completely renewed challenge .

Have the developers been able to bring all this back into the new F1 2022 ? The answer is “almost”. Certainly, from an aesthetic point of view, the cars have undergone the change we expected, even if we cannot say the same with regard to the physics of the game.

The study of the liveries, the shapes, the tires gave excellent results: on a graphic level we were completely satisfied with the changes made. The cars, in fact, follow the real models in every detail. Some aspects of the race also change , although they seem to be more influenced by the new regulations than by the diversity of vehicles.

Although the cars are heavier and have undergone a variation in aerodynamic loads , we have not been able to perceive these changes at play. We feel some changes compared to the past, especially when cornering, even if it’s not that drastic. The grip is slightly less pronounced, but not as much as we would have imagined.

We also perceive a better management of the feedback given by the tires: in this chapter, temperature and compound seem to influence race performance more. Even in this case, however, the changes compared to the past are very minimal .

A driving model that follows the new regulations
Although there is no such drastic change from the past driving model, we were satisfied with the handling of the cars with respect to the new race regulations. In this case, the developers have tried to faithfully follow what happens in real races, showing that they take great care of the gameplay .

With the new cars and the new regulations, through the wakes, you go faster than those in front and this is certainly a change that we perceive compared to the past.

As for the force feedback , we confirm what was anticipated in our preview . From our review of F1 2022 it emerged that the title has some improvements compared to the past, even if we are not yet 100% satisfied: in summary, We have noticed a real increase in force feedback, although, on some occasions, we hear a mild response and limited.

We appreciate the improvement and hope that even better results can be achieved in the future.

Total control over F1 2022
One of the most interesting parts in the new F1 2022 structure is the 360 ​​° handling of the car . Compared to the past, in fact, the end user has the ability to control the entire race aspect and not just driving on the track. In addition to an important tire management , we have the possibility to control the formation lap and the pit stop , a real novelty compared to the previous chapters.

The new management of the formation lap allows us to be masters of the car in the same way as a real Formula 1 driver. If in the past, in fact, we could only drive in the first part, now we have the opportunity to drive also in the final part, up to the achievement of our competition position .

Where before the autopilot drove, now we will be asked to carry out the maneuver up to the starting square, whether it is the first or the tenth position. Therefore, in the last part the remaining meters will be indicated and we will have to position the car in the correct area.

The same system also applies to the pit stop . Until the previous chapter, this too was handled by autopilot. Now, however, we will be able to drive until the correct position is reached and resume once the change has been made. During the procedure for entering the pits, we will have to go through the pit lane with the speed limiter and reach the exact position, under penalty of losing a few tenths of a second.

 

Of course, this is all optional ; this means that you will not be forced to drive to the starting grid, nor will you be required to complete the pit stop maneuver. You decide whether to use this new introduction or not. You can also observe the entrance to the pit stop with the classic view with which you observe it during a real GP.

 

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