Cuphead: The Delicious Last Course Review – Sweet hellish island

Cuphead: The Delicious Last Course Review – Sweet hellish island

Five years ago we reviewed Cuphead , which arrived on the market after a series of postponements and very long and uncertain gestation times. The complete game, as you can read in our review , was in fact a great surprise able to repay us for the exhausting wait, finally revealing itself as a quality indie with a great artistic profile and a rather high difficulty.
Today, five years after what was initially an exclusive for PC and Xbox, the Moldenhauer brothers offer us a new challenge that all in all remains on the same levels as the original adventure , without those particular peaks of exaggerated extra difficulty that we would have. instead expect from such an expansion.

Cuphead: The Delicious Last Course unveils players a new island and a new story that paves the way for a series of excellently crafted boss battles, with the same care that characterized the basic adventure.

Cuphead: The Delicious Last Course, the story
As it was easy to predict, it is certainly not from Cuphead: The Delicious Last Course that one should expect a story worthy of note or sufficiently thorough. The narrative sketch is rather an excuse to lead your hands and to face the challenges that the game will pose you from time to time, exactly as it happened in the original work.

In this expansion, however, there is a narrative plot that justifies the actions of Cuphead and Mugman, who for the occasion are joined by Ms. Chalice.

The new character , in the guise of a ghost who communicates from the astral plane, desperately asks for help from the two, who accept the challenge of traveling to a new island. In doing so, Cuphead and Mugman (find themed merchandise on Amazon ) receive a strange cookie from Ms. Chalice, who has the property of introducing her to the earthly world. However, special ingredients will be needed to complete the mission and prepare the recipe that the chef called Pinzimonio Salieri must finally transform into his magical special delight.

So, immediately after passing the first mausoleum in the main adventure , a sort of Charon will appear nearby and will accompany you to the shores of the new area, where five new bosses, special challenges and the ingredients you will have to do await you. yours before handing them over to Maestro Salieri.

One of the novelties that catches the eye is the elimination of the platform levels , clearly the weakest of the lot that, in the previous review, we had framed as contents that almost seemed to have been inserted by force.

The heart of Cuphead: The Delicious Last Course , once again, are the levels structured as long and articulated boss fights, which include three phases and leave you the possibility to choose between multiple degrees of difficulty .

Be careful though, because making the enemies less strong will not allow you to get the required ingredients, so the progression will remain blocked until you feel ready to win the challenges at the normal level. However, you can train and study well the movements, the types of attacks and the appropriate timing to act and come out victorious later.

If this is not enough, as it was easy to imagine for those who have already completed the original game, know that an additional difficulty will be unlocked much more merciless and that leaves little room for error. At the same time, this gimmick serves to increase replayability and residence times within this expansion, which normally does not exceed two hours overall (but this depends on your degree of skill pad in hand).

In Cuphead: The Delicious Last Course the developers have added special levels that don’t ask you to fight the classic way. More precisely, it is a series of challenges that are substantiated in any case through the formula of the boss fight, however, equipped with some variables that force you to play in a completely different way.

In fact, you will not have to shoot continuously while you move and try to avoid the numerous dangers that literally come upon you from all sides; on the contrary, each enemy usually has a fluorescent pink part to hit the moment it is exposed, usually immediately after exhausting the plethora of attacks or after the player has performed particular actions.

 

 

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