As Dusk Falls Review In the rotten underbelly of rural America

Thinking that As Dusk Falls was born from former Quantic Dream, and that at the same time it is by far the best-written work compared to all the other works of the complete software house, probably says a lot about the real value of the pens within that team and on the real merits and demerits that David Cage has had over the years.

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Beyond this vitriolic criticism, necessary to immediately and frame the project brought to light by INTERIOR / NIGHT, it becomes curious to see how solid and bombproof the adventure is in the first part and a little less convincing in the second, certainly also due to a couple of minor narrative crossroads.

The school and the basic concept are undoubtedly the same, and those who love the modern evolutions of graphic adventures will immediately find themselves at ease with As Dusk Falls, an interactive drama that dries the pure gameplay to the bone and delegates to the player many choices and some action to be carried out via QTE.

As Dusk Falls, the story

As Dusk Falls tells the stories of two families over a narrative span of several decades, linking the fates of the protagonists in an intertwining that will lead them first to meet fortuitously and then to collide, with outcomes that can be inauspicious, terrible, and capable of scoring for always their lives.

How most of the events will be directed – as it is easy to imagine for games belonging to this genre – will depend on the type of choices you make and also on the readiness that you will demonstrate to have in certain situations at the limit, not so easy to unravel.

If there is high-level merit that must immediately be put on top among the winning characteristics of As Dusk Falls, it is without any hesitation the ability of the developers to have outlined characters that are never one-dimensional, and who on the contrary prove to have many facets of character and an experience that conditions them continuously.

The grayscale highlighted by the writing is very evident, and especially in the first part, you will find it hard to perceive something artificial or hastily set up. This contributed significantly to the final evaluation, because with As Dusk Falls we are facing a title where most of the characters are truly human, real, and damn credible. Very American, certainly yes, but also constantly devoured by doubt, obsessions, the consequences of the past, and broken human relationships, never linear or banal.

We are in Arizona, in the rural heart of America divided in two between the desire for redemption and social contexts that are difficult to recover. Although As Dusk Falls takes you on a journey “on the road” after some developments of the first act, touching New Mexico and even Canada, it is precisely in the state bordering California that a real photograph of the two families and a game world faithfully reflects reality.

In doing so, the script immediately appears in line with the adult, mature, and not too subtle TV series when they have to go straight to the point.

The first family includes a man who has had some nasty legal squabbles despite himself due to work negligence, his wife who is soon framed as a personality who hides more secrets than she should, and their six-year-old daughter who will find herself entangled. in a bad affair. They are also joined by the father of the undisputed protagonist of the first half of the game, who bursts into his life after thirty years of absence and a dark past that still haunts him.

The second family is mainly composed of three brothers, three budding criminals who decide to rob the sheriff’s villa (also not at all reliable) to heal a debt of their estranged father, violent and perpetrator of multiple cases of abuse.

Speaking of nuances, it is important to underline how one of the three brothers always appears to be a fish out of the water, finally revealing himself to be the most interesting character of the lot. Moreover, it is never so clear whether everyone is driven by reasons of real necessity or if it is the typical excuse to indulge their disposition or to soothe the long-repressed pain of forever misguided adolescence.

In this sense, even the first family, made up of regular people, finds themselves making choices that will surprise, on which the player himself will have some second thoughts even after selecting the solution that he deems less risky.

As Dusk Falls opens radially after the prologue, that is, since the robbery ended badly will lead to unpredictable results and very heavy consequences. The game consists of two acts of three chapters each, is completed in about six hours, and is entirely dubbed and subtitled in Italian.


As Dusk Falls does not allow the player to move freely within the scenarios but is configured as a sort of graphic adventure, or if you prefer as an interactive drama in which your task is only to intervene when the game is there. will require.

This may not appeal to those who want to look a little less and play a little more, but the most functional imprint for the type of story is undoubtedly this while admitting the presence of some structural limits that should not be overlooked.

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